ISD Production Status (03/26/18)

ISD Production Status (03/26/18)

posted in: Posts, Development Status | 0

It opened the Steam store page.
The first will be released in mid-April or early access to horses, will switch to the full version put some more things to add after debugging an extent.

Store Page: http://store.steampowered.com/app/673810/

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It had completed the contents of the story mode is primarily a while, worked mainly to fix bugs or more fiddling with the existing information made.
Big problem with the demo version was released it was resolved to modify the map in order to optimize or organize an event structure.

For notes while contemplating what to do with the format might like somehow better side in the character category and unity decided in a way that written as an image.
However, because if the drugs have difficult envision the image I put down only article as originally thought.

ISD1803262

In addition, this and that test results ...

1. I wanted to add challenge to the game came to the conclusion that somehow difficult to equal.
File encryption engine that currently has such a hold in the initial loading abnormally when you use a method like that Because of the limitations can be added to the challenge of the executable file in one way chosen haetseupnidaman, test results, it binds with the Enigma Virtual Box at the same time, It appears.
Perhaps the current but the possibility to add if you use a different method is beyond me think that makes sense.

2. there is a phenomenon that takes a long initial loading at the start of the game. Like this? You probably have too many files in the image caused symptoms while hiding in the roundabout.
ISD but there are no such things as the best organized map structure continues to reduce the loading time by reducing the maximum number of files because the game gets into a lot of graphical variations.
Currently, the state reduced the load than the first demo was released and is expected to be only as a future map updates / events are not a bunch of runs.

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